
All Black Ops 7 Zombies Perks, Field Upgrades, Ammo Mods, And Augments
Date: 2025-09-25 22:49:00
Call of Duty: Black Ops 7 launches this November, and Activision has revealed tons of new information about the game's Zombies mode. This includes the full list of perks, ammo mods, and field upgrades found in Black Ops 7 Zombies, as well as all of the upgrades you can apply to each of them.Black Ops 7 Zombies features several Perk-a-Colas, field upgrades, and ammo mods that you can equip. The augment system also returns from Black Ops 6, so you can still upgrade these items to make them even more powerful, but there are a few changes to how the augments work, which we'll explain below.There are a whopping 192 augments available to unlock and equip at the game's launch, which are divided as follows:12 Perk-a-Colas with eight augments eachSix ammo mods with eight augments eachSix field upgrades with eight augments eachIt's also worth noting that many of the perks, field upgrades, and ammo mods return from Black Ops 6, and your progress on the augment upgrades will carry over. However, some augments have changed for returning items, and they will also have new augments to choose from as well.As seen in the images below, we highlight all of Black Ops 7's perks, field upgrades, and ammo mods, explaining how to unlock and use the augments for each one.Black Ops 7's Zombies launches with the largest round-based map ever, an upgradable Wonder Vehicle, a new Wonder Weapon, and the introduction of a zombie bear named Zursa. How augments work in Black Ops 7 ZombiesTo start researching an augment, you simply need to select an augment in the research menu and start earning XP in-game to make progress toward unlocking the augment.Each loadout item has two available augment slots: one for a major augment and one for a minor Augment. Each item has four major augments and four minor augments to choose from. A major augment offers a substantial advantage to the behavior of the item, while a minor augment offers a limited advantage to the item.New for Black Ops 7: If you unlock all eight augments for a specific item, you can then unlock the "Extra Slot" minor augment, which enables you to equip a second minor augment in-game.Unlocked augments can then be chosen before the start of a match for each individual perk, ammo mod, or field upgrade. This allows you to tailor the augments for your specific playstyle, such as roles for healing, being geared toward speed, or just dealing tons of damage. How Perk-a-Colas work in Black Ops 7 ZombiesThe perk drinks in Black Ops 7 mostly function as normal. Perk-a-Colas are purchased in-game using points called Essence. When knocked down, you will lose perks depending on how many you've obtained and how long you've been downed for.Additionally, there is no limit to how many perks you can have. You can obtain as many perks as there are available in a map.At launch, expect to access the following perks:Wisp Tea: This is the new perk in BO7. Wisp Tea provides a protective ethereal creature that remains near the playerJugger-Nog: Increase maximum health from 100 to 250Quick Revive: Recover health and revive allies fasterSpeed Cola: Reload weapons and replate armor fasterStamin-Up: Increase movement speedPhD Flopper: Explosive dive to prone and immunity to self-inflicted explosive damageDeadshot Daiquiri: Improve aim down sights (ADS) precision and increase critical damage of bulletsElemental Pop: Attacks can trigger random ammo modsMelee Macchiato: This replaces the weapon gun butt with a deadly punch that sends enemies flyingDouble Tap: Increase weapon fire rateVulture Aid: Increase the variety of loot dropped by enemiesDeath Perception: Enemies obscured from your line of sight are outlined Wisp Tea augmentsMajor Augments:Mask of Wrath: The Demon does more damageMask of Salvation: The Fox can revive you while it's active. This can be done up to three times per matchMask of Distraction: The Monkey attracts enemies and does damage in an areaMask of Benevolence: The Maiden does not attack but will periodically heal youMinor Augments:Extension: Increase the Wisp's lifetimeHaste: Decrease the cooldown before a Wisp can be summonedZombie Sitter: The Wisp will attract and avoid damaging the last zombie in the round until the round times outFetcher: The Wisp will pick up items and power-ups for you (aside from the Nuke) Jugger-Nog augmentsMajor Augments:Probiotic: Increase maximum health with Jugger-Nog (from 250 to 300)Turtle Shell: Armor acts as a shield on your back, completely absorbing damage to your rear. Change: Armor completely absorbs damage to your back while also now allowing normal damage mitigation to your frontReactive Armor: When an armor plate breaks, nearby normal enemies are stunned for a short timeIron Core: New augment. Your health is increased when all of your armor plates are brokenMinor Augments:Retaliation: Deal bonus damage while your health is lowHardened Plates: Armor plates have more damage mitigation. Change: The damage mitigation has been reduced slightlyDurable Plates: Increase armor durabilityShake It Off: New augment. Incoming damage will occasionally be significantly reduced PHD Flopper augments Major Augments:Gravity MD: Just falling from heights creates explosionsDR RAM: For short bursts, sprinting into normal enemies damages and knocks them down (also works while tactical sprinting)PhD Slider: Sliding into enemies triggers explosions. Change: Effectiveness when sideswiping has been reduced. This augment triggers when impact occurs in the direction of travelDouble Whammy: New augment. Release a second explosion (shortly after the first one)Minor Augments:Environmentalist: Become immune to environmental damage while slidingEOD Technician: Reduce height and distance requirements for explosionsTribologist: Sliding distance and speed are increased. Change: Both the sliding speed increase and general speed bonus have been lessened slightlyStuntman: New augment. Wall jumping creates an explosion Elemental Pop augments Major Augments:Citrus Focus: If a weapon has an Ammo Mod applied, Elemental Pop will only activate that oneImperil Peach: Enemies that hit you have a chance to trigger a random ammo modElectric Cherry: Reloading creates an electric damage discharge that damages and stuns nearby normal enemies. The emptier the magazine, the stronger the damageRainbow Pop: New augment. Weapons with an ammo mod equipped have a chance to deal the elemental damage that an enemy is weak toMinor Augments:Vulnera Bean: Increase enemy elemental weakness damage. Change: This has been lessened by a modest amountPineapple Blast: Equipment can also trigger a random ammo modChill Berry: Reduce all ammo mod cooldownsRefresh Mint: New augment. Killing a special or elite enemy with its elemental weakness resets your Elemental Pop cooldown Melee Macchiato augmentsMajor Augments:Expresso: All melee attacks are fasterVampiric Extraction: Melee attacks heal a small amount of your healthTriple Shot: Your punch can hit multiple enemies at onceMocha Maul: New augment. The punch is replaced with your dedicated melee weaponMinor Augments:Stick 'n Move: Backpedal speed is increased after a successful melee attackStrength Training: Your punch can one-hit-kill normal enemies for more rounds Change: The number of rounds you can one-hit-kill normal enemies has been increasedMugging: Melee kills reload a portion of your held weaponBarista Brawl: New augment. Gain more Essence from melee kills Vulture Aid augmentsMajor Augments:Fetid Upgr-aid: On death, zombies have a chance to create a gas cloud that charges your field upgradeSmell of Death: On death, zombies have a chance to create a gas cloud that conceals you while standing in itParting Gift: Vulture Aid ammo drops give more ammo to Wonder WeaponsArmor-matic: New augment. Picking up an armor plate automatically applies it to your vestMinor Augments:Condor's Reach: Auto-pick up loot from further awayCarrion Luggage: Critical kills have a chance to drop extra salvagePicky Eater: On death, zombies have a higher chance of dropping your current equipment. Change: The chance to drop has been lessened slightlyExtra Serving: New augment. Special and elite enemies you kill have a chance to drop a Large Essence Vial Double Tap augmentsMajor Augments:Double Jeopardy: Normal zombies at low health have a chance to die immediately when shotDouble Standard: All non-critical shots do double damage. Only applies to normal bullet weaponsDouble Impact: Double hits on the same target in quick succession deal more damageDouble Dealer: New augment. Every fourth bullet in your weapon magazine deals double damageMinor Augments:Double Time: Increase fire rate bonusDouble or Nothing: Weapons have a chance to inflict double damage, but also have a chance to inflict zero damageDouble Play: Killing two enemies in quick succession will have a chance to return two rounds to your magazine. Only applies to normal bullet weaponsDouble Down: New augment. Bullet weapons have increased penetration damage through enemies Quick Revive augmentsMajor Augments:EMT: Reviving an ally allows them to keep all of the perks on their bleed-out circle. Change: Players with this augment now keep up to five of their perks when revivedEquivalent Exchange: If you have Quick Revive while downed, killing an enemy will revive you. This can be done up to three times. Change: Now, you always go into your last stand pose, Quick Revive is no longer removed on use, and you keep all perks if you kill an enemy while downedDying Wish: On lethal damage, you become immune to all damage for two seconds and keep one health. Quick Revive is removed on use. This can be done up to three times.Adrenaline Rush: New augment. Killing a special or elite enemy will start your health regenerationMinor Augments:Swift Recovery: Reviving an ally increases both of your movement speeds for a short timeKarmic Return: Reviving an ally heals you to full healthSlow Death: Increase your time in last standEmergency Medical Kit: New augment. You can now craft a Self-Revive Kit up to four times Deadshot Daiquiri augmentMajor Augments:Dead Head: Further increase Deadshot Daiquiri's critical damage bonus for gunsDead First: Bullets deal double critical damage if an enemy is at full healthDead Again: Critical hits have a chance of adding a bullet to your magazine. Change: A slight cooldown has been addedDead to Rights: New augment. Bullets deal bonus damage to enemies within point-blank rangeMinor Augments:Dead Break: Increase bullet damage to armor piecesDead Draw: Reduce hip-fire spreadDead Set: Reduce gun movement while performing advanced movementDead Heat: New augment. Temporarily increase your movement speed after getting a point-blank kill Death Perception augmentsMajor Augments:Treasure Hunter: Spot items others can miss from loot containers as well as special and elite killsDeath Stare: Your elemental weakness damage has a chance to kill an enemy that is low on healthCritical Eye: Small chance that a body shot becomes a critical shot. Change: A slight cooldown has been added and it does not work with explosive weapons or Wonder WeaponsSixth Sense: New augment. See enemies close behind you and take less damage from behindMinor Augments:Bird's Eye View: The minimap’s scan rate is increasedExtra Change: Find extra Essence under more locationsFurther Insight: Increase perception radiusHidden Gems: New augment. Death Perception can now see loot Stamin-Up augmentsMajor Augments:Free Faller: Become immune to fall damageDasher: Enable Tactical Sprint with increased durationStalker: Walk faster while aimingGuns Up: New augment. Fire while sprintingMinor Augments:Hard Target: While sprinting, projectile damage is reducedQuarterback: Use equipment while sprintingHot Foot: Gain a speed boost after your equipment kills an enemyFootwork: New augment. Increase non-forward sprinting speed Speed Cola augmentsMajor Augments:Supercharged: Field upgrades recharge fasterClassic Formula: Reload speed is even fasterPhantom Reload: Weapon magazines are slowly refilled over timeAmmo Surge: New augments. Gain a burst of speed when initiating a reloadMinor Augments:Speedy Roulette: The Mystery Box settles much fasterQuick Swap: Swap weapons fasterFast Pitcher: Deploy equipment fasterPrestidigitation: New augment. Reloading has a chance to not use stock ammo All ammo mods in Black Ops 7 ZombiesYour primary and melee weapons can be outfitted with ammo mods. These are obtained in-game via a purchase at an Arsenal Machine using the Salvage currency.You can purchase an ammo mod to provide your current weapon with a chance of dealing a special additional effect upon a successful projectile impact. Only one ammo mod can be applied to the weapon at a time, but you can purchase a new ammo mod to swap out at any time.At launch, there will be six ammo mods:Fire Works: Each bullet that hits a normal or special enemy has a chance to launch fireworks that target enemiesBrain Rot: Bullets deal Toxic damage. Each bullet has a chance to temporarily turn a normal or special enemy into an ally. Change: Brain-rotted zombies will now avoid slaying the last hostile zombie in the round, which is to preserve the turn and allow players to keep a zombie alive during investigationsCryo Freeze: Bullets deal Frost damage. Each bullet has a chance to slow a normal or special enemy and increase the damage they receiveDead Wire: Bullets deal Electric damage. Each bullet has a chance to stun a normal or special enemy, causing them to generate an electric damage fieldNapalm Burst: Bullets deal Fire damage. Each bullet has a chance to apply a burn effect on normal and special enemies, dealing damage over timeShadow Rift: Bullets deal Shadow damage. Each bullet has a chance to spawn a black hole on a normal or special enemy, warping away those nearby and dropping some from the air at lethal speed Fire Works augmentsMajor Augments:Big Game: Fire Works can activate on elite enemies, creating a bigger lightshowStarburst: Fire Works explodes immediately, sending flares through enemies in all directionsWeeping Willow: Instead of targeting enemies the flares will land on the ground and explode for a whileFire Wheel: Create two Fire Wheels that spin around and damage enemiesMinor Augments:Starlight: Fire Works launches more flares.Big Bang: Fire Works flares deal more damage to special and elite enemiesHigh Yield: Increase the area of effectShort Fuse: Fire Works cooldown is reduced Brain Rot augmentsMajor Augments:Plague: The charmed enemy has a chance to turn other enemiesPheromone: The charmed enemy distracts nearby normal and special enemies for a short timeBig Game: Brain Rot can charm elite enemies. Change: This charms elite enemies more frequentlyCaustic Fumes: New augment. Charmed enemies deal Toxic damage to nearby enemiesMinor Augments:Extension: Brain Rot duration is increasedHaste: Brain Rot cooldown is reducedExplosive: Charmed enemies explode at the end of Brain Rot's duration, dealing Toxic damageSuper Serum: New augment. Increase the damage dealt by charmed enemies Napalm Burst augmentsMajor Augments:Big Game: Napalm Burst can burn elite enemies. Change: This burns elite enemies more frequentlyThermite: Increase burn effect damageFirebomb: Burned enemies explode on death, spreading the fire to nearby enemiesPetroleum: New augment. Napalm Burst leaves a pool of fire on the groundMinor Augments:Extension: Increase the burn durationIncendiary: Each damage tick has a small chance to spread to a nearby enemyContact Burn: Initial burn effect deals more damageBackdraft: New augment. Increase the activation radius Shadow Rift augmentsMajor Augments:Big Game: Shadow Rift can activate on elite enemies. Change: This activation on elite enemies occurs more frequentlyTopple Danger: Warp one enemy that receives Shadow damage to others. Nearby normal enemies are knocked down while special enemies are stunnedExplosive Rain: Enemies that are dropped from portals will explode on contact with the groundGravity Well: New augment. Shadow Rift becomes a black hole that pulls in enemies, before teleporting away nearby enemy survivorsMinor Augments:Haste: Shadow Rift cooldown is reducedTargeted: Dropped enemies will fall on other enemiesSupermassive: The singularity's lethal radius is increased and can kill more enemiesAmmo Theorem: New augment. Teleporting enemies away adds ammo to your weapon magazine from stock Dead Wire augmentsMajor Augments:Chain Lightning: The stunned enemy can spread the stun to othersBig Game: Dead Wire can stun elite enemies. Change: This stuns elite enemies soonerLightning Strike: A bolt of lightning strikes from above, stunning all normal and special enemies in the areaBall Lightning: New augment. Activating Dead Wire launches an orb that deals electric damage to nearby enemies as it movesMinor Augments:High Voltage: Dead Wire deals more damageHaste: Dead Wire cooldown is reducedExtension: The stun and electric field last longerAftershock: New augment. Enemies that are stunned by Dead Wire have a chance to spread to nearby enemies Cryo Freeze augmentsMajor Augments:Big Game: Cryo Freeze can slow elite enemies. Change: This slows elite enemies more frequentlyIce Cloud: Enemies that are killed while frozen may leave a cloud that slows enemies. Change: A cooldown has been employed to adjust and lessen the number of ice clouds appearingFrozen Stiff: Enemies are frozen in placeCold Company: Cryo Freeze has a chance to activate on more than one enemy at a timeMinor Augments:Extension: Increase the slow durationFreezer Burn: Increase damage to frozen enemiesLiquid Nitrogen: Significantly increase your chance for Cryo Freeze to activateThermal Shock: New augment. Enemies are damaged once they're unfrozen All field upgrades in Black Ops 7 ZombiesField Upgrades in Black Ops 7 work the same as they did in Black Ops 6, meaning these temporary abilities are selected prior to a match during your loadout customization. During a match, you can swap to a different field upgrade at any time by using the in-game menu. However, there will be a cooldown reset when you switch to a different field upgrade.Black Ops 7 re-introduces the Toxic Growth field upgrade from Black Ops Cold War, plus several abilities return from Black Ops 6.At launch, Black Ops 7 includes the following six field upgrades:Toxic Growth: Summon a deadly growth of thorns in front of youDark Flare: Generate an energy beam that deals lethal Shadow damage and penetrates everything in its pathHealing Aura: Heal all nearby players immediatelyFrenzied Guard: Repair armor to full and force all enemies in the area to temporarily target you. Armor takes all damage during this time and kills repair armorEnergy Mine: Create a mine of pure energy that detonates three timesAether Shroud: Phase into the Dark Aether and become temporarily hidden from enemy detection Toxic Growth augmentsMajor Augments:Urticant: Toxic Growth takes up a wider area, and enemies that enter the growth continue to be slowed after leaving itCordyception: The first normal or special enemy to walk into the growth is entangled and charmed, attacking other enemies that enterPollination: Enemies killed by the growth explode, dealing Toxic damage to nearby enemies and slowing themZoochory: The first normal or special enemy to walk into the growth becomes the Toxic Growth itselfMinor Augments:Ankle Shredder: Enemies moving through the growth are even slowerGreen Thumb: Significantly increases the Toxic Growth healthExtra Charge: Increases max charges by onePlant Food: Killing enemies with Toxic Growth has a chance to drop healing fruit Dark Flare augmentsMajor Augments:Extension: Significantly increase Dark Flare durationSupernova: The beam is replaced with a sphere that damages nearby enemies as it travels and detonates at the end of its durationDark Pact: Beam heals and revives other players on contact. Change: The revive speed has been increased to ensure downed players are revived more rapidlyMuzzle Blast: New augment. The beam now deals additional damage in a cone in front of youMinor Augments:Broad Beam: Significantly increase the size of the beamHeavy Gloom: The beam slows enemies on contactExtra Charge: Increase maximum charges by oneDusk Flame: New augment. Enemies that are hit by the beam are dealt additional Shadow damage over time Healing Aura augmentsMajor Augments:Resilience: All affected players have their health regeneration delay reduced and their rate of healing increased temporarilyEnduring Radiance: The beams and their healing effects persist for a short time after leaving the area of effectPersistence: Revived players keep all perks on their bleed-out barNecromancer: New augment. Healing Aura can now revive dead alliesMinor Augments:Inner Strength: Affected player damage is increased for a short timeProtection: Healing players have damage mitigated for a short timeStoic Presence: On activation, special and elite enemies are stunned while normal Enemies are knocked downCornucopia: New augment. Affected players get a health overcharge Frenzied Guard augmentsMajor Augments:Phalanx: Allies can also repair armor from kills while near youRetribution: Trigger an explosion on activation. Normal enemies that melee you are damaged and knocked downFrenzy Fire: Use ammo from stockFists of Frenzy: While Frenzied, annihilate enemies with your fistsMinor Augments:Repair Boost: Repair more armor per killExtension: Increase Frenzied Guard durationRally: On activation, repair all nearby allies' armor to fullDual Layer: New augment. While Frenzied Guard is active, armor durability is increased Energy Mine augmentsMajor Augments:Scatter: After detonating once, the Energy Mine will split into three mines that scatter and detonate once eachTurret: Instead of detonating, Energy Mine becomes a turret that shoots targets one at a timeCarousel: Three Energy Mines float around you, detonating when an enemy is nearbySmart Mine: New augment. Energy Mine has more detonations and waits for multiple enemies to be in range for each detonationMinor Augments:Frequency Boost: Increase detonation count and duration of Energy MineExtra Charge: Increase maximum charges by oneSiren: Energy Mine now attracts nearby Normal Enemies for a short timeRecycle: New augment. A deployed Energy Mine can be recycled for a field upgrade charge Aether Shroud augmentsMajor Augments:Group Shroud: Nearby players are also cloakedBurst Dash: Warp forward a short distance, killing all Normal Enemies in your pathVoid Sheath: Swap to your dedicated melee weapon as it is imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longerAfterimage: New augment. Distract enemies with a Dark Aether clone of yourselfMinor Augments:Instant Reload: Activation instantly reloads your currently held weaponExtra Charge: Increase maximum charges by oneExtension: Aether Shroud duration is significantly increasedImpulse: New augment. Deal Shadow damage to enemies on activation and increase your movement speed during Aether Shroud