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As it unveils its roadmap, Eternal Strands' dev defends the 'slippery' feeling of its physics-based player character, saying it 'can't be as snappy or reactive as it is in games that rely on animation'

Date: 2025-03-01 16:00:00

"Much of how it feels is intended and attributable to how a 100% physics-based sandbox game like Eternal Strands is designed to work."


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