3D Pinball bug allowed the game to run at 5,000 FPS in Windows NT when faster CPUs arrived— former Microsoft programmer didn't add a rev limiter when porting game from Windows 95 to NT
Date: 2025-09-09 20:35:57
Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, which made it go into overdrive on more modern systems.